Numberlink Solver in Copris

Table of Contents

Overview

This page presents a Numberlink solver written in Copris, a Constraint Programming DSL (Domain-Specific Language) embedded in Scala. Numberlink is a puzzle game developed by Nikoli.

This Numberlink solver can find a solution of the given Numberlink puzzle.

What's New

  • 2020-12-15 Tue Release of version 2.0
  • 2013-10-14 Mon Release of version 1.1
  • 2013-09-01 Sun First release

Download

Version 2.0

Requirements

  • Scala version 2.12 to be installed
    • Other Scala version is not binary compatible with version 2.12.
  • Copris (included in the package)
  • Sugar (included in the package)
  • Sat4j Core (included in the package)

How to use

scala -cp copris-puzzles-2.0.jar numberlink.Solver input_file_name
  • The format of the input file is explained below.

To check the uniqueness of the solutions, please use "-o multi" option.

scala -cp copris-puzzles-2.0.jar numberlink.Solver -o multi input_file_name

If you have a SAT solver (such as MiniSat, GlueMiniSat) installed on your computer, you can use it to get better performance. Specify the full path of the SAT solver program with "-s1" or "-s2" option.

scala -cp copris-puzzles-2.0.jar numberlink.Solver -o multi -s2 minisat input_file_name

Input file format

The following is an example of input file.

5
5
7 - - - 3
9 1 3 - -
- - - 7 -
- - - - -
9 - - - 1
  • The first line gives the number of rows.
  • The second line gives the number of columns.
  • Number cells are represented by its number.
  • Blank cells are represented by "-".

Example Usage

$ scala -cp copris-puzzles-2.0.jar numberlink.Solver -v data/001.a.txt
File = data/001.a.txt
Solver = 
Options = 
Rows = 5
Cols = 5
BEGIN_solution = 1
Solution = Set(List((0,0), (0,1), (0,2), (0,3), (1,3), (2,3)), List((0,4), (1,4), (2,4), (3,4), (3,3), (3,2), (2,2), (1,2)), List((1,0), (2,0), (3,0), (4,0)), List((1,1), (2,1), (3,1), (4,1), (4,2), (4,3), (4,4)))
Size = 25
.   .   .   .   .   .
  7---+---+---+   3   
.   .   .   . | . | .
  9   1   3   +   +   
. | . | . | . | . | .
  +   +   +   7   +   
. | . | . | .   . | .
  +   +   +---+---+   
. | . | .   .   .   .
  9   +---+---+---1   
.   .   .   .   .   .

END_solution = 1
NumOfSolutions >= 1

Performance Evaluation

Solver performance is measured on version 2.0.

  • Copris solver was run on Intel Xeon 3.6Hz machine with:
    • Ubuntu Linux 20.04 (64 bit)
    • Java version "1.8.0_275", OpenJDK Runtime Environment (with "-Xmx2G" option)
    • Scala version 2.12.5
    • Copris version 2.3.1
    • Sugar version 2.3.4
  • GlueMiniSat version 2.2.10 (with preprocessing) is used as a SAT solver.

Finding a solution

Number of instances
Solved within 3600s278
Timeout3
Error (Memory Over etc.)0
Total281
Avg. CPU time7.8
Max. CPU time633.4

Source Code

The following shows the source code of the solver (Numberlink.scala).

  1:  /*
  2:   * Numberlink Solver in Copris
  3:   * by Naoyuki Tamura
  4:   * http://bach.istc.kobe-u.ac.jp/copris/puzzles/numberlink/
  5:   */
  6:  package numberlink
  7:  
  8:  import jp.kobe_u.copris._
  9:  import jp.kobe_u.copris.dsl._
 10:  import puzzle._
 11:  
 12:  case class Numberlink(m: Int, n: Int, board: Seq[Seq[String]]) extends BoardPuzzle {
 13:    def isBlank(cell: Cell) = at(cell) == "-"
 14:    def numCells(num: Int) = cells.filter(cell => at(cell) == num.toString)
 15:    def show(sol: Set[Seq[Cell]]) {
 16:      val arcs = sol.flatMap(_.sliding(2).map(e => (e(0),e(1))).toSet)
 17:      def connected(cell1: Cell, cell2: Cell) =
 18:        arcs.contains((cell1,cell2)) || arcs.contains((cell2,cell1))
 19:      println("." + "   ." * n)
 20:      for (i <- 0 until m) {
 21:        print("  ")
 22:        for (j <- 0 until n) {
 23:          val cell = (i,j); val cell1 = (i,j+1)
 24:          val x = if (isBlank(cell)) "+" else at(cell)
 25:          val e = if (isCell(cell1) && connected(cell, cell1)) "---"
 26:                  else "   "
 27:          print((x + e).substring(0, 4))
 28:        }
 29:        println
 30:        print(".")
 31:        for (j <- 0 until n) {
 32:          val cell = (i,j); val cell1 = (i+1,j)
 33:          val e = if (isCell(cell1) && connected(cell, cell1)) " | "
 34:                  else "   "
 35:          print(e + ".")
 36:        }
 37:        println
 38:      }
 39:      println
 40:    }
 41:  }
 42:  
 43:  object Solver extends BoardPuzzleSolver[Numberlink] {
 44:    import scala.math.Ordering.Implicits._
 45:  
 46:    val name = "numberlink.Solver"
 47:  
 48:    def puzzleFactory(m: Int, n: Int, board: Seq[Seq[String]]) =
 49:      Numberlink(m, n, board)
 50:  
 51:    def define = {
 52:      for (cell <- puzzle.cells; cell1 <- puzzle.adjCells(cell))
 53:        int('e(cell,cell1), 0, 1)
 54:      for (cell <- puzzle.cells; cell1 <- puzzle.adjCells(cell); if cell < cell1)
 55:        add('e(cell,cell1) + 'e(cell1,cell) <= 1)
 56:      for (cell <- puzzle.cells) {
 57:        val in = puzzle.adjCells(cell).map(cell1 => 'e(cell1,cell))
 58:        val ot = puzzle.adjCells(cell).map(cell1 => 'e(cell,cell1))
 59:        if (puzzle.isBlank(cell)) {
 60:          int('io(cell), 0, 1)
 61:          add('io(cell) === Add(in))
 62:          add('io(cell) === Add(ot))
 63:        } else {
 64:          val numCells = puzzle.numCells(puzzle.num(cell))
 65:          if (cell == numCells(0)) {
 66:            add(Add(in) === 0)
 67:            add(Add(ot) === 1)
 68:          } else {
 69:            add(Add(in) === 1)
 70:            add(Add(ot) === 0)
 71:          }
 72:        }
 73:      }
 74:      val numbers = puzzle.numberCells.map(puzzle.num(_)).toSet
 75:      for (cell <- puzzle.cells) {
 76:        if (puzzle.isBlank(cell))
 77:          int('x(cell), numbers)
 78:        else
 79:          int('x(cell), puzzle.num(cell))
 80:      }
 81:      for (cell <- puzzle.cells; cell1 <- puzzle.adjCells(cell))
 82:        add(('e(cell,cell1) === 1) ==> ('x(cell) === 'x(cell1)))
 83:    }
 84:  
 85:    def showSolution {
 86:      def findPath(cell: Cell): Seq[Cell] =
 87:        puzzle.adjCells(cell).find(cell1 => solution('e(cell,cell1)) > 0) match {
 88:          case None => Seq(cell)
 89:          case Some(cell1) => cell +: findPath(cell1)
 90:        }
 91:      val numbers = puzzle.numberCells.map(puzzle.num(_)).toSet
 92:      val sol = for (num <- numbers; cell = puzzle.numCells(num)(0))
 93:                yield findPath(cell)
 94:      if (quiet == 0) {
 95:        println("Solution = " + sol)
 96:        println("Size = " + sol.map(_.size).sum)
 97:        puzzle.show(sol)
 98:      }
 99:    }
100:  }

License

This software is distributed under the BSD 3-Clause License. See LICENSE.

Links

Date: 2020-12-18 23:56:08 JST

Author: Naoyuki Tamura

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